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D4 better monk unarmed strike 5e1/21/2024 ![]() ![]() The Monk relies on unarmed strikes yet starts with a d4. It’s really irritating that a Fighter can select Unarmed Fighting for their Fighting Style to get a d6 or d8 for unarmed strikes that they will likely never use. This feature is sabotaged by its own sourcebook. ![]() Several problems are present with the Arms of the Astral Self feature. The extra reach is fantastic for a Monk, feeding nicely into my favorite hit-and-run Monk playstyle. Magic force damage at level three is great against nasty low-CR monsters who would resist your normal unarmed strikes. You deal force damage with spectral arms can use Wisdom for attack and damage rolls with them. The spectral arms add five feet of reach to your unarmed strikes. Once manifested, your spectral arms allow you to use Wisdom instead of Strength for ability checks and saving throws. This can be great for grappling (inflicting or escaping) and shoving. Position yourself appropriately on the battlefield to maximize this feature. Each creature of your choice within range will suffer two Martial Arts dice of force damage (2d4 initially, 2d10 eventually) with a Dex save for no damage. When you summon your Arms as a bonus action, the manifestation causes a blast effect. The Arms vanish if you become incapacitated, die (duh), or experience the whiplash of a psychedelic trip (DM discretion). Summoning your arms requires one ki point and a bonus action for ten minutes of manifestation. You will thank me when you reach level six.Īt third level, you can summon the Arms of your Astral Self to beat up enemies. Is the Dex bonus added on top of the unarmed strike dice, even though they are bonus action attacks? If not, wouldn't it be more "effective" to use the Dex bonus at lower levels instead of a d4, assuming the character has a +4 to damage? Might not be a huge difference, but I'm curious.Choose proficiency in the Insight skill. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table." You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield: "At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at I've been thinking about making a character who is inspired by Kill Bills "The Bride", a multiclassed Assassin Rogue 3 / Open Hand Monk X, and I came upon the description below of the monks unarmed strikes: For example, Dungeons & Dragons® is a trademark of Wizards of the Coast. This subreddit may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. For a longer list, see the Related Subreddits wiki page.BoardGameGeeks Friendly Local Game Store List.Please read the rules wiki page for a more detailed break-down of each rule. Posts must relate to Dungeons & Dragons.Any questions? Check out the Filter FAQ.Most apps include their own filtering systems. It is recommended that you go into your preferences and increase your displayed links to 100.Brand new to Dungeons & Dragons? Check out our Getting Started Thread! Learn more about our sub at the /r/DnD Wiki Get questions answered in our latest Weekly Questions Thread Find great artists in our latest Monthly Artists Thread Filters ![]()
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